Projects 

Whilst I have worked within industry I am unable to share my achievements at this time due to being under NDA, however I can tell you that I've been working within Unreal Engine 5 as a Level Designer. If you would like further information you're welcome to contact me through email or mobile.  

Throughout my time within university I have worked on many projects both on my own and within groups. Here are some examples of previous projects that I have worked on:


Escape The Night:


Created as a final year project, Escape the night is a horror game/ First person shooter in which the player must progress through a linear level in order to  escape a town which is overrun by the undead. The game is designed to create an immersive nerve racking experience which creates fear with every step.

Skill improved:  Creation of a Detailed environment

With this project I wanted to create a world which was realistic and highly detailed. The level features both inside and outside environments.

Genre: Horror/ FPS

Engine: Unreal Engine 4

Team Size: 1



During this project I was responsible for creating everything other than the 3d assets, animations, sound, and gunplay mechanics (which I used various asset packs and plugins to implement). I created the following:

·         Designed and created the level using 3D assets

·         Created functioning AI that attacks the player

·         Added premade animations for AI 

·         Created health mechanics for AI and Player

·         Created Menu and death screens

·         Implemented various sounds e.g. zombie hit 

·         Created detailed lighting within the environment



Cutting Edge: 


Created as a third year project, Cutting Edge is a fast paced racing game with a realistic environment. The car mechanics are designed to be easy and intuitive to control. The main objective for this game is to race around the track and complete it as fast as possible in order to set the fastest time. This game features two levels (one racetrack and one street race).

 

Skills Improved: Creating car mechanics and immersive worlds

Throughout this project I learned how to create driving mechanics within Unreal Engine so that the player could control  a car that was responsive and fun to drift.

Genre: Racing

Engine: Unreal Engine 4

Team size: 1

During this project I was responsible for the following:

·         Designed and Created two Levels

·         Created driving mechanics and used asset pack to create a vehicle

·         Created drifting mechanic

·         Created pickup mechanics

·         Added premade sounds

·         Created Diegetic menu Ui



Poly Racer:


Created as a fourth year project, Poly Racer is an arcade style racing game with a focus on a low poly art style. The game features a three lap race in which players can race against other ai cars around a spline track with various stunt jumps  and a timer.

Skills Improved: using Ue4 Blueprints to create mechanics and AI          

Players are able to take advantage of abilities such as:

·         Missiles, the player can trigger a missile which locks on to AI cars and blows them up.

·         Nitro, the player is able to speed up for a short amount of time.

·         Car flip, if the player rolls the car or gets stuck they can flip the car. 

 

Genre: Racing

Engine: Unreal Engine 4

Team size: 1

During this project I was responsible for the following:

·         Creation of track and landscape

·         Creation of Ai pathing using spline paths

·         Item pickups

·         Timer and billboards displaying time

·         HUD and menu system




Survival Game:


Created as a fourth year Project, This project aimed to simulate a small scale survival game which allows the player to explore the world, harvest materials and craft items.  

Within this environment the player is able to: eat, drink, cut down trees as well as  mine stone, iron and flint. The player can use a crafting menu to then use these resources to upgrade their items. Players are also able to follow a quest system which walks them through the game.

Skills Improved: Using Blueprints to create survival mechanics and a quest system

Genre: Survival

Engine: Unreal Engine 4

Team Size: 1

During this project I was responsible for the following:

·         Creation of environment using landscape tools and foliage pack

·         Destruction mechanic ( knocking down tree and breaking rocks)

·         Hud with food, water and temperature drain mechanic

·         Resource counter to track how many items the player has

·         Upgrade Ui and damage mechanics





Hatbox :


Hatbox is a fourth year group project aimed at creating a fun and unique 2D platformer. The goal of each level is to get your character to the red flag in order to progress to the next level however there are obstacles and puzzles along the way.

In Hatbox each hat acts as a pickup with different abilities such as double jump or fire immunity, the player is also able to rewind time at the press of a button which allows for interesting puzzles to be created.

Skill improved: Creating 2D levels for platform games

Genre: Platform

Engine: Unreal Engine 4

Team size: 6

During this project I was responsible for the following:

 

·         Creation of all tutorial Levels

·         Creation of four main levels

·         Initial main menus

·         Final controls menu






Games Prototyping:


During my fourth year I worked as part of a team to create a prototype game with the theme being based off  game tv shows such as Takeshi’s Castle, the game features multiple levels set within a prison in which the player must complete either a parkour route or a puzzle to unlock more levels and eventually escape the prison.

 

Skill improved: Level Design

Genre: adventure, puzzle/ platformer

Engine: Unreal Engine 4

Team Size: 7

During this project I was responsible for the following:

·         Creation of 5 tutorial levels

·         Creation of 5 main levels

·         Creation of Hub world

·         Creation of Hub escape area







Cold Fire :


During my second year I created a main menu scene for a stealth game, this main menu was designed to feature diegetic UI set outside of a bank.

Skill Improved: UI Design

During this project I was responsible for the following:

 

·         Creation of UI 

·         In world ammo counter for weapon 

·         options menu with functioning resolution scale 

·         Creation of bank building using modular walls